fantasy football, football tipping, view League Tables for European Leagues

 

REGISTER AND SELECT YOUR TEAM NAME

  • Prize Money € 30,000.00 per Season.
  • Instead of having Arsenal & Man Utd, we have Invincible Gunners & Withering Walnuts.
  • Your Team belongs to one of three Dominions. Promotion/relegation applies twice per season.
  • Spend minutes weekly predicting the outcome of 15 EURO League matches through our database link to Fantasia.
  • There are many Leagues across European Football from which predictions can be made.
  • Your success rate at tipping results will reflect your status in THE FANTASIA FOOTBALL LEAGUE & Cup Competitions.
  • Tipsters move through a League of 20 Teams by way of competing with a separate Team weekly on being Promoted from The Minor Division.

HOW YOU SCORE:

Points system for Predictions made enable better returns for the best PREDICTORS. You are no longer asked to Select Bonus Point preference. This is now automatically calculated based on your Predicted Scoreline. This will favour those able to pick Match Outcomes.

The real bonus lies in picking the correct Scoreline.

Correct match score: (5) + (1) point for selecting (1) correct Team Score + bonus points (5) in line with your Match Outcome prediction automatically calculated.
  • Your weekly score minus (-) bonus points determines your League score for the week.
  • Your weekly score (+) bonus points determines your Overall position amongst other Teams
  • Your weekly score (+) bonus points determines your Cup score where a Cup Fixture is played.
  • Teams missing two weeks in succession are deleted from the Database.

THE VALUE OF AUTO PILOT - FOR THE TIME POOR

The value of AUTO PILOT is Players can use this facility to allow a given Algorithm Sysem to make Predictions in lieu of doing so oneself. It doesn't matter when you change back from AUTO PILOT. Do so at any time. The thing to remember is to Revert to Manual Predictions within - Change Auto Pilot - after which you go to Members Page & through to Predictions Page where you then delete Predictions made & enter a new set.The important step then, is to disable AUTO PILOT as in REVERT TO MANUAL PREDICTIONS.

REVERT TO MANUAL PREDICTIONS FROM AUTO PILOT:

ON LOG IN

Competition

  • Auto Pilot Switch
  • League Division Competition - Change Auto Pilot
  • Revert to Manual Predictions
  • Back to Members Page
  • Predictions - Enter Your Predictions Page
  • Delete Existing Predictions
  • Start Over with making Predictions.

 

Slide show

Generated Prediction Pool


Select the competition and round that you are interested in. Prior rounds will display both the prediction and the actual result.

Prediction Systems

We follow our Prediction Systems throughout the major European Leagues, ascertain Odds on offer - Win/Draw/Lose & place Bets on BEST VALUE where Systems align. In mathematics, computer science, and related subjects, an Algorithm (derived from the name of mathematician al-Khwarizmi) is an effective method for solving a problem expressed as a finite sequence of steps.

  • PREDICTION SYSTEM 1 - Club Standings
  • PREDICTION SYSTEM 2 - Fixture Home/Away
  • PREDICTION SYSTEM 3 - Table Position
  • PREDICTION SYSTEM 4 - Table: bias on draw
  • PREDICTION SYSTEM 5 - Table: bias on draw/venue
  • PREDICTION SYSTEM 6 - 1-1 draw

SYSTEM 1 - CLUB STANDING

  • (A) IF POINTS DIFF = OR > THAN 5, SCORE IS 2 FOR HIGHER PLACED TEAM, OPPONENT SCORE = 0.
  • (B) IF POINTS DIFF < THAN 5, SCORE IS 2 FOR HIGHER TEAM, OPPONENT SCORE IS PER AWAY TEAM @ (SYSTEM 5).
  • (C) IF POINTS DIFF = OR < 3, HOME TEAM SCORES AV NUMBER OF H GOALS BY H GOALS SCORED / GAMES PLAYED.
  • (D) IF POINTS DIFF = OR < THAN 3, AWAY SCORE IS AS IN AS A TEAM SCORES @ (SYSTEM 5)

SYSTEM 2 - Fixture Home/away win match

  • (A) HOME CLUB H WINS COMPARED WITH AWAY CLUB A WINS, HIGHEST WINS, WINS FIXTURE.
  • (B) IF COMPARISON EQUAL: BOTH SCORE AV NUMBER HOME/AWAY GOALS - AS @ (SYSTEM 5).
  • (C) IF HOME CLUB HAS TWO OR > H WINS, THE SCORE WILL BE 2 v 0 - OTHERWISE 1 v 0.
  • (D) IF AWAY CLUB IS HIGHER IN POINTS, THE SCORE WILL BE 1 v 2.
  • (E) OTHERWISE - H/A TEAMS SCORE AV H/A GOALS / GAMES PLAYED.

SYSTEM 3 - Table Position

  • RELIES ON A CROSS REF TABLE USING PREDETERMINED VARIABLE TABLE POS TO GENERATE RESULTS.

SYSTEM 4 - Table: bias on draw

  • (A) RECALCULATE TABLE: WIN = 3 PTS, DRAW = 2, LOSS WITH + GOAL DIFF = 1 PT, ALL ELSE 0.
  • (B) HOME CLUB POINTS COMPARED WITH AWAY CLUB POINTS, THE HIGHER WINS WINS FIXTURE.
  • (C) IF THE WINNING CLUB HAS TWO MORE WINS THAN THE LOSING CLUB, THEN THE SCORE 2V0
  • (D) IF THE LOSING CLUB IS HIGHER IN POINTS, THEN THE SCORE WILL BE 2V1
  • (E) OTHERWISE - HOME/AWAY TEAMS SCORE AV HOME/AWAY GOALS / GAMES PLAYED.
  • (F) SYSTEM 4 HAS BEEN TWEAKED ALTERING 3 v 0 or 0 v 3 SCORELINE TO READ 2 IN LIEU OF 3.

SYSTEM 5 - Table: bias on draw/venue

  • (A) HOME TEAM SCORES ITS AVERAGE OF H GOALS > BY HOME GOALS SCORED / GAMES PLAYED.
  • (B) AWAY TEAM SCORES ITS AVERAGE OF A GOALS > BY AWAY GOALS SCORED / GAMES PLAYED.
  • (C) SYSTEM 5 TWEAKED, ALTERING ANY 3 v 0 or 0 v 3 SCORELINE TO READ 2 IN LIEU OF 3.

SYSTEM 6 - 1-1 draw

  • 1-1 draw scoreline